vulkan: No need to redefine gl_PerVertex
authorBenjamin Otte <otte@redhat.com>
Mon, 23 Oct 2017 23:28:46 +0000 (01:28 +0200)
committerBenjamin Otte <otte@redhat.com>
Mon, 23 Oct 2017 23:29:28 +0000 (01:29 +0200)
commite1572e003ab9de0e9fce503f967b5c4f5be36b9e
tree3df03e3d4b44939f66978e8ff8a4d81f185e145b
parente4dbff6bfcb5d7b75afe085b9d990af08074917d
vulkan: No need to redefine gl_PerVertex

The compiler has those predefined, so use them.
22 files changed:
gsk/resources/vulkan/blendmode.vert
gsk/resources/vulkan/blendmode.vert.spv
gsk/resources/vulkan/blur.vert
gsk/resources/vulkan/blur.vert.spv
gsk/resources/vulkan/border.vert
gsk/resources/vulkan/border.vert.spv
gsk/resources/vulkan/color-matrix.vert
gsk/resources/vulkan/color-matrix.vert.spv
gsk/resources/vulkan/color.vert
gsk/resources/vulkan/color.vert.spv
gsk/resources/vulkan/crossfade.vert
gsk/resources/vulkan/crossfade.vert.spv
gsk/resources/vulkan/inset-shadow.vert
gsk/resources/vulkan/inset-shadow.vert.spv
gsk/resources/vulkan/linear.vert
gsk/resources/vulkan/linear.vert.spv
gsk/resources/vulkan/mask.vert
gsk/resources/vulkan/mask.vert.spv
gsk/resources/vulkan/outset-shadow.vert
gsk/resources/vulkan/outset-shadow.vert.spv
gsk/resources/vulkan/texture.vert
gsk/resources/vulkan/texture.vert.spv